[ecoop-info] CfP: SMArtphones in the Curriculum worKshop (SMACK 2011)

Jules White jules.white at gmail.com
Sat Jan 22 16:37:23 CET 2011

               SMArtphones in the Curriculum worKshop (SMACK 2011)
 Held at the 24th IEEE Conference on Software Engineering Education and Training

                         Waikiki, Honolulu, Hawaii USA
              Sunday, May 22, 2011 (co-located with ICSE 2011)


Smartphone platforms, such as the iPhone and Google Android, are rapidly
developing into rich platforms for building applications for cyber-physical
systems, educational enrichment, enabling citizen scientists, disaster response,
and environmental monitoring. For example, recent research has yielded
cyber-physical applications and cloud services to track patient
lifestyle choices
for health purposes, monitor CO2 emissions around smartphone users, predict and
respond to traffic accidents, measure traffic and derive road quality, and
monitor cardiac patients. Many of these applications that combine sophisticated
sensor capabilities of smartphones and cloud computing have become mainstream,
such as Google Goggles, which provides an augmented reality overlay on a
smartphone camera for situational awareness.

The first International SMArtphones in the Curriculum workshop (SMACK
2011) will
be held in conjunction with the 24th IEEE-CS Conference on Software Engineering
Education and Training. This workshop aims to nurture new thinking on how to use
this new platform in software engineering and computer science courses that span
the traditional curriculum, as well as new special topics project courses that
introduce software engineering in a manner that highlights important societal
problems. The workshop will bring together a diverse set of
perspectives on these
topics and their applications.

We invite papers on a variety of topics, including:

- Summaries of experience and documented best-practices for using smarthpones to
  teach a traditional software engineering, networking, software patterns, or
  network application design course, or a senior Capstone design projects course
- Specific projects that highlight multiple real-world issues that motivate the
  need for applying software engineering principles
- Tools/methodologies that support pedagogical needs for a new course based on
- Novel ways of introducing smartphone topics across multiple courses in a
- Frameworks and tools for reducing the learning curve of developing smartphone
- Multi-disciplinary approaches to using smartphones in the classroom
- Incorporating non-CS majors, such as graphic designers, into
smartphone projects
- Innovative use of smartphones to introduce computer science in a
unique context
  (e.g., K-12 outreach)


Paper Submission: 	Feb. 18, 2011
Author Notification: 	March 16, 2011
Workshop:		May 22, 2011


Submissions may include 2-page Position Papers or 4-5 page Short Papers.

Papers should be formatted according to the IEEE formatting requirements. All
papers must be submitted in PDF using EasyChair.

Please visit the workshop website for formatting links and a link to the
EasyChair submission site.


Additional details about the workshop as it evolves can be found at:




Jeff Gray, University of Alabama
Jules White, Virginia Tech
Adam Porter, University of Maryland

Please address all questions about the workshop to the organizers by writing to
smack at vt.edu

Publicity co-Chairs:

Prateek Bahri, University of Alabama
Hamilton Turner, Virginia Tech


Aniruddha Gokhale, Vanderbilt University
Anthony Wasserman, Carnegie Mellon Silicon Valley
Derek Riley, Middle Tennessee State University
Doug Schmidt, Carnegie Mellon Software Engineering Institute
Frank McCown, Harding University
James Hill, Indiana University Purdue University Indianapolis
Jing Zhang, Motorola Research
Joe Tront, Virginia Tech
Mark Goadrich, Centenary College of Louisiana
Mark Meretzky, New York University
Sandeep Neema, Vanderbilt University
Sean Eade, Siemens Corporate Research
Ted Bapty, Vanderbilt University
Tom Martin, Virginia Tech

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