[ecoop-info] Cf Papers, Posters, Tutorials, Demos, and Workshops :: Academic MindTrek 2011 :: Tampere, Finland :: first deadline: 31st March 2011

artur.lugmayr at tut.fi artur.lugmayr at tut.fi
Sun Mar 13 23:00:45 CET 2011

Academic MindTrek 2011:
Call for Papers, Posters, Tutorials, Demos, and Workshops
28th-30th September, 2011
Tampere, Finland
http://www.mindtrek.org, http://www.mindtrek.org/2011/academic 

In cooperation with ACM, ACM SIGMM and ACM SIGCHI 
publications will be published in the ACM digital library and a selected set of high-level 
contributions will published as book chapters or in journals

Academic MindTrek 2011 Call for Papers, Demonstrations, Tutorials and Workshops

We are pleased to invite you to the Academic MindTrek conference from 28th - 30th September 
2011, which brings together a cross-disciplinary crowd of people to investigate current and 
emerging topics of media in the ubiquitous arena. Among the media to be discussed, will be 
business, social, technical and content-related topics. September 6th is the main Academic day, 
featuring the following themes:

Social Media
?Get social!? Social media and Web 2.0 technologies are applied in ever diverse practices both 
in private and public communities. Totally new business models are emerging, traditional 
communication and expression modalities are challenged, and new practices are constructed in 
the collaborative, interactive media space.

Ambient and Ubiquitous Media
?The medium is the message!? ? This conference track focuses on the definition of ambient and 
ubiquitous media with a cross-disciplinary viewpoint: ambient media between technology, art, 
and content. The focus of this track is on applications, theory, art-works, mixed reality concepts, 
the Web 3.0, and user experiences that make ubiquitous and ambient media tick.

Digital Games
The culture and business of digital games is becoming increasingly varied. The current trends 
range from novel interface innovations and digital distribution channels to social game dynamics 
and player-generated content. The games track is open for theoretical works, empirical case 
studies and constructive projects.

Open Source
The last decade has seen a significant increase in open source initiatives such as open source 
software, open standards, open content, open media, or even open source hardware. On the 
one hand, the open movement has created new kinds of opportunities such as new business 
models and development approaches. On the other hand, it has introduced new kinds of 
technical and non-technical challenges.

Media Business, Media Production and Media Management
Media business and media management face the challenges of the emergence of new forms of 
digital media. This theme focuses on business studies, policies, practices, and organizational 
structure of media firms. It discusses competition, patterns of media usage, advertising models, 
and how traditional media can cope with the challenges coming from digital media focusing on 
media business and media management issues.

In addition, special academic sessions (e.g. tutorials, demonstrations, workshops, and 
multidisciplinary sessions) will be held parallel to the MindTrek business conference.  Academic 
speakers and authors are warmly welcome to attend the business conference tracks as part of 
the academic conference fee during these days as well.
The MindTrek Association hosts MindTrek as a yearly conference, where the Academic 
MindTrek conference has been a part of this unique set of events comprising competitions, 
world famous keynote speakers, plenary sessions, media festivals, and workshops since 1997. 
It is a meeting place where experts and thinkers present results from their latest work regarding 
the development of Internet, interactive media, and the information society. MindTrek brings 
together researchers and practitioners from diverse disciplines that are involved in the 
development of media in various fields, ranging from sociology and the economy, to technology.
The organizing committee invites you to submit original high quality full papers, long or short, 
addressing the special theme and the topics, for presentation at the conference and inclusion in 
the proceedings.
Academic MindTrek 2011 offers a wider spectrum of topic areas that previously, and we are 
looking forward for:
- case-studies (successful, and especially unsuccessful ones)
- oral presentation of fresh and innovative ideas
- artistic installations and running system prototypes
- user-experience studies and evaluations
- technological novelties, evaluations, and solutions
- scientific, business, or media oriented contributions
- proposals for own workshops.
Paper Proposals
All submissions will be peer-reviewed double blinded, therefore please remove any information 
that could give an indication of the authorship. The scientific part of the conference is organized 
in cooperation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published 
in the ACM Digital Library. Selected high quality papers will be published in international 
journals, as book chapters, edited books, or via open access journals. There will also be a 
reward for the overall best paper from the academic conference.
Workshop Proposals
Feel free to suggest workshops which are co-organized with MindTrek 2011. Workshop 
proposals should include the organizing committee, a 2 page description of the theme of the 
workshop, a short CV of organizers, duration, the proceedings publisher, and the schedule. 
Workshop organizers also have the possibility to add publications to the main conference 
Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial, intended audience, a short 
CV, timetable, required equipment, references, and a track record of previous tutorials. The 
target length of tutorials is 2-4 hours.
Submission Deadlines
- 31st March 2011: deadline for workshop proposals
- 22nd May 2011: deadline for long papers (6-8 pages), short papers (3-4 pages), posters (1-2 
pages) and demonstrations (2-3 pages)
- 1st July 2011: deadline for tutorial proposals
- 20 July: camera ready papers  and copyright forms
- 15th April 2011: notification for workshops
- 22nd June 2011: notification of acceptance/rejection for papers, posters, and demos
- 15th July 2011: notification of tutorial proposals
- 28th-30th Sept. 2011: MindTrek academic conference

Suggested key-dates for workshop organizers
- 1st July 2011: deadline for workshop papers 
- 20th July 2011: deadline for final papers
Conference Themes
1. Social Media
- business models, service models, and policies
- social media in innovation and business
- intra- and interorganizational use of social media
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- knowledge management and learning with social media
- experience management with social media
- crowdsourcing, user-created content and social networks
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- social media and community design
- benefits and limitations of social media applications 

2. Ambient and Ubiquitous Media - between Technology, Services, and Users
- applications and services utilizing ubiquitous and pervasive technology
- ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, or cultural applications
- context awareness, sensor perception, context sensitive internet, and smart daily objects
- personalization, multimodal interaction, smart user interfaces, and ergonomics
- ambient human computer interaction, experience design, usability, and audience research
- software, hardware, middleware, and technologies for pervasive and ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-commerce, and policies
- user positioning, location awareness
- augmented reality in ubiquitous applications
- device interoperability, remote user interfaces, inter-device connections
3. Digital Games
- theoretical and analytical approaches on games and play
- analysis of player experience
- game design research
- economy and business models in the game industry
- innovation in and around games
- digital distribution of games
- online gaming
- social and casual gaming
- player-created content
- pervasive and ubiquitous gaming
- mobile and cross-media gaming
- gamification, funware and playful designs

4. Open Source
- forms of openness: open source software, open standards,  
   open content, open media, open source hardware, and open access
- establishment of an open source community
- practices on developing open source systems
- practices for maintaining a successful project
- open source processes and techniques
- differences on open source and closed source systems
- using open source in commercial context
- challenges of open source development
- teaching open source in academia and industry

5. Media Business and Media Management
- media policy, politics, practices, conception, and media regulation
- organizational structures, practices, and strategies
- production technology, processes, and optimization
- business models, service models, public funding, and media economics
- patterns of media use, engagement, and consumer experiences
- advertising, media consumption, new audience models, and media user models
- competition analysis, media governing, assessment, performance indicators
- business and media management in new media genres: gaming, social media, Internet, digital 
cinema, iTV
- traditional media business and management: broadcasting,  
  publishing, journalism, and movie industry
- innovative service designs, strategies, and ideas
- teaching & training of media management and media business

Paper Submission
- Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-
templates for formatting your position paper and final paper.
- Note that since the papers will be published by the ACM digital library
- all authors need to sign an ACM copyright form. (For further guidelines see: 
- Submit papers here http://webhotel2.tut.fi/emmi/Conferences/2011mindtrek/ 

Organizing Committee
General Chair
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

Programme Chairs
Helj? Franssila, Tampere Univ. (UTA), FIN
Christian Safran, Graz University of Technology, AUT 
Imed Hammouda, Tampere Univ. of Technology (TUT), FIN

Theme chair: Social Media
Hannu K?rkk?inen, Tampere Univ. of Technology (TUT), FIN 

Theme chair: Open Source
Bj?rn Lundell, University of Sk?vde, SE

Theme chair: Ambient Media
Lasse Kaila, Tampere Univ. of Technology (TUT), FIN 

Theme chair: Media Business, Economics and Management
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

Theme chair: Digital Games
Janne Paavilainen, University of Tampere (UTA), FIN 

Demonstration Chair
Daniela Soares Cruzes,  Norwegian Univ. of Science and Technology, NOR

Workshop Chair
Niels Henrik Helms, Knowledge Lab, Univ. of Southern Denmark, DK

Tutorial Chair
Theresa Champel, Univ. of Lisbon, PT

Local Arragement Chair and Conference Management
Karen Thorburn, Hermia, FIN

Steering Board
Olli Sotamaa, University of Tampere (UTA), FIN
Pertti N?r?nen, Tampere Univ. of Applied Sciences (TAMK), FIN
Tentative Programme Committee  (from MindTrek 2010 - to be confirmed)
Pradeep K. Atrey, The University of Winnipeg, CANADA
Staffan Bj?rk, Chalmers University of Technology, SWEDEN
Johanna Bragge, Helsinki School of Economics, FINLAND (Confirmed)
Peter A Bruck, CEO and Chief of Research Studios Austria, AUSTRIA
Irek Defee, Tampere University of Technology (TUT), FINLAND
Nicole Ellison, Michigan State University, USA
Hanna-Kaisa Ellonen, Lappeenranta University of Technology (Confirmed)
Jussi Holopainen, Nokia, FINLAND
Abdelmagid Salem Hammuda, Qatar University, QATAR
Kaisa Henttonen, Lappeenranta University of Technology (Confirmed)
Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA
Aki J?rvinen, IT University of Copenhagen, DENMARK
Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND
Jonas Kronlund, ELISA, FINLAND
Kai Kuikkaniemi, HIIT - Helsinki Institute for Information Technology, FINLAND
Cai Melakoski, TAMK University of Applied Sciences, FINLAND
Maarit M?kinen, University of Tampere (UTA), FINLAND (confirmed)
Frans M?yr?, University of Tampere (UTA), FINLAND
Marko Nieminen, Helsinki University of Technology (HUT), FINLAND - (confirmed) 
Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA
Hannu Paunonen, Metso Automation, FINLAND (confirmed)
Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS
Calin Rusu, Technical University of Cluj-Napoca, ROMANIA
Antti Salovaara, Helsinki Institute for Information Technology (HIIT), FINLAND
Kirsi Silius, Tampere University of Technology (TUT), FINLAND	
Sanna Talja, University of Tampere (UTA), FINLAND (confirmed)
Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA
Kaisa V??n?nen-Vainio-Mattila, Tampere University of Technology (TUT), Finland
Annika Waern, Swedish Institute of Computer Science, SWEDEN
Karsten D.Wolf, University of Bremen, GERMANY
Zhiwen Yu, Kyoto University, JAPAN
Ioannis Stamelos, Aristotle University of Thessaloniki, GREECE
Jonas Gamalielsson, University of Sk?vde, SWEDEN
Tommi Mikkonen, Tampere University of Technology, FINLAND
Jaco Geldenhuys, Stellenbosch University, SOUTH AFRICA
Andrea Capiluppi, University of East London, UK
Questions concerning academic content, papers, tutorials, workshops, scientific contributions:
Email: academic.chairs (at) mindtrek.org
General questions concerning payments, administration, copyright forms, local arrangements, 
and the venue:
Email: academic.info (at) mindtrek.org
Submit papers here

Further Information
Supported by:
City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere University of Technology, 
Tampere University, TAMK University of Applied Sciences, Technology Centre Hermia, 
Neogames, Digibusiness cluster, Sombiz and COSS The Finnish Centre for Open Source 
Solutions, Ambient Media Association (AMEA).

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