[ecoop-info] CfP: First Workshop on Crowdsourcing in Software Engineering (CSI-SE)

Gordon Fraser gordon.fraser at sheffield.ac.uk
Wed Jan 8 09:34:25 CET 2014

Crowdsourcing in Software Engineering

June 2nd, 2014

Hyderabad, India
Workshop held in conjunction with ICSE 2014
A number of trends under the broad banner of crowdsourcing are
beginning to fundamentally disrupt the way in which software is
engineered. Programmers increasingly rely on crowdsourced knowledge
and code, as they look to Q&A sites for answers or use code from
publicly posted snippets. Programmers play, compete, and learn with
the crowd, engaging in programming competitions and puzzles with
crowds of programmers. Online IDEs make possible radically new forms
of collaboration, allowing developers to synchronously program with
crowds of distributed programmers. ProgrammersÕ reputation is
increasingly visible on Q&A sites and public code repositories,
opening new possibilities in how developers find jobs and companies
identify talent. Crowds of non-programmers increasingly participate in
development, usability testing software or even constructing
specifications while playing games. Crowdfunding democratizes choices
about which software is built, broadening the software which might be
feasibly constructed. Approaches for crowd development seek to
microtask software development, dramatically increasing participation
in open source by enabling software projects to be built through
casual, transient work.

CSI-SE seeks to understand how crowdsourcing is shaping and disrupting
software development, shedding light on the opportunities and
challenges. We encourage submissions of studies, systems, and
techniques relevant to the application of crowdsourcing (broadly
construed) to software engineering. Topics of interest include, but
are not limited to:

* Techniques for performing software engineering activities using
* Techniques and systems that enable non-programmers to contribute to
  software projects
* Open communities and systems for sharing knowledge such as Q&A sites
* Techniques for publicly sharing and collaborating with snippets of code 
* Web-based development environments
* Systems that collect and publish information on reputation
* Techniques for reducing the barriers to contribute to software projects
* Crowd funding software development
* Programming competitions and gamification of software development
* Techniques for motivating contributions and ensuring quality in
  systems allowing open contribution

CSI-SE is a one-day workshop composed of four sessions. Two morning
sessions will be devoted to invited talks by top researchers,
providing a broad overview of topics both in crowdsourcing in general
and crowdsourcing applied to software engineering. In the afternoon, a
poster and demo session will provide opportunities for authors to
disseminate their work and interact with other researchers. A highly
interactive session enabling participants to crowdsource software
engineering research in crowdsourcing will close the workshop.

CSI-SE welcomes two types of paper submissions: poster papers and demo
papers. Poster papers are 4 pages in length and describe ongoing work
in crowdsourcing for software engineering. Demo papers are 2 pages in
length and describe a tool relevant to crowdsourcing and of potential
interest to the software engineering community. Each submission will
be reviewed by three members of the program committee. Accepted papers
will appear in the ICSE Companion Volume proceedings and will be
presented at the workshop in a joint poster and demo session.
Papers should follow the ICSE 2014 formatting guidelines for technical
research: http://2014.icse-conferences.org/format

Papers should be submitted electronically through EasyChair (see website).

* Workshop paper submissions due -- January 24, 2014
* Notification to authors -- February 24, 2014
* Camera-ready copies of accepted papers -- March 14, 2014

Gordon Fraser, University of Sheffield
Thomas LaToza, University of California, Irvine
Leonardo Mariani, University of Milano Bicocca
Fabrizio Pastore, University of Milano Bicocca
Nikolai Tillmann, Microsoft Research

Andrew Begel, Microsoft Research
Christian	Bird, Microsoft Research
Jeffrey Bigham, Carnegie Mellon HCII
Parmit Chilana, University of Waterloo
Ethan Fast, Stanford University
Rick	Kazman,	Software Engineering Institute
Chris Parnin, Georgia Institute of Technology
Anita Sarma, University of Nebraska, Lincoln
Christoph Treude, University of Victoria
Patrick Wagstrom, IBM TJ Watson Research Center
Tao Yue, Simula Research Laboratory

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