[ecoop-info] Joint Call For Workshop Submissions: IEEE International Conference on Software Engineering Education & Training (#cseet2020)

Bastian Tenbergen bastian.tenbergen at oswego.edu
Thu Feb 20 15:00:26 CET 2020

              CSEE&T 2020
   IEEE International Conference on 
Software Engineering Education & Training
            July 28-31, 2020
             Munich, Germany

*Call for Workshop Submissions*


CSEE&T invites contributions related to the topics of software engineering education and industrial training of the eight co-located workshops taking place at the conference this year.

For more than 30 years, CSEE&T has been the premier conference on software engineering (SE) education at the undergraduate, graduate, postgraduate, and professional level. 
Traditionally, CSEE&T is a platform for educators in the field to explore
challenges, share experiences, discuss approaches, and generate new impulses for software engineering education & training.
This year's special theme "Educating for the future" encompasses the use of new methods and technologies to improve software engineering education and training, and the challenges and issues when teaching these new achievements to learners.
Special emphasis has always been on the transfer of knowledge and pedagogical paradigms between educators.
This enables a highly interactive atmosphere including thought-provoking and highly constructive discussions with presenters and among a broad audience. 
We seek original high-quality submissions adhering to the IEEE formatting guidelines (https://www.ieee.org/conferences/publishing/templates.html).
All submissions should describe original work, significant results or educational experiences of theoretical, empirical, conceptual, or experimental education research in
software engineering or industrial training. The novelty of the contribution needs to be clearly described and, if applicable, the results validated.

*Workshops at CSEE&T 2020*
The following workshops will be co-located with CSEE&T (more information below):
* Workshop for Automotive Software Systems Engineering Education (WASSEE'20)
* Workshop on Essence in Education and Training (WEE&T'20)
* 1st Workshop on Software Engineering in Primary and Secondary Education (SEPSE'20)
* The Impact of Immersive Technology Applications’ User Interface (UX) and User Experience (UI) on User Learning Experience
* Workshop for Improving Software-Engineering Assignments (WISEA'20)
* Workshop on Games for Software Engineering Education and Training (SE-Games'20)
* Research Ideas for the Next Five Years!
* Software Engineering for Everyone!

*Workshop for Automotive Software Systems Engineering Education (WASSEE'20)*
Organizers: Katja Auernhammer, Ramin Tavakoli Kolagari

In the advent of autonomous driving the industry longs for appropriately educated employees in a wider range of fields than ever before. To meet the need of the industry academic teachers and members of the industry have to communicate to each other. This workshop should provide a chance to for both sides to meet, exchange requirements and experiences and work out an example lecture according to industrial requirements and academical feasibility. To our knowledge there has not been any automotive software engineering workshop focusing on the collaboration between academics and industry in facing adequate education.

Website: 	https://wassee2020.wordpress.com/
EasyChair: 	https://easychair.org/cfp/WASSEE2020

Anticipated Length: Full Day

*Workshop on Essence in Education and Training (WEE&T'20)*
Organizers: Luis Fernando Castro, Kendra M. L. Cooper, Anh Nguyen Duc, Jöran Pieper, Michael Striewe

Essence, an OMG Standard, delivers essential, universal elements found in all Software Engineering (SE) endeavors and a language to describe and extend these elements and their use in concrete practices tailored to teams' needs. Its Kernel separates the stable What and Why from the more adaptable How. It provides an essential thinking framework facilitating the adoption and customization of practices and methods supporting educating and training for the future. 
This workshop provides a unique opportunity to learn about the latest developments in Essence and its adoption in education and training, to meet researchers, educators, and trainers, reporting on their experiences and lessons learned using Essence. It is the place to exchange thoughts, discuss perspectives, and form valuable collaborations. 

Website: https://sites.google.com/view/weet2020 
Twitter: @WEEandT
Contact: weetworkshop at gmail.com

Anticipated Length: Full Day

*1st Workshop on Software Engineering in Primary and Secondary Education (SEPSE'20)*
Organizers: Andreas Bollin, Max Kesselbacher

Nowadays, computing science and information and communication technologies are finding their way to primary and secondary education. Programming is also entering the curricula, but all too often, the broader context and with it software engineering and its related practices are missing. The workshop thus aims at bringing together those researchers and practitioners who are interested in fostering programming and software engineering skills in primary and secondary education. It should help in exchanging ideas and best practices of how software engineering (and programming) skills can be introduced at all levels of education successfully, and finally lead to a collection of recommendations to teachers and teacher trainers.

Website:   https://sepse.aau.at/
Twitter:   @technik_aau (#sepse2020)
Facebook:  technik.aau (Technische Wissenschaften Uni Klagenfurt)
EasyChair: https://easychair.org/conferences/?conf=sepse20

Anticipated Length: Full Day

*The Impact of Immersive Technology Applications’ User Interface (UX) and User Experience (UI) on User Learning Experience*
Organizers: Tebogo Matome, Lebogang Nkabinde, Afika Ntaba, Ruchen Wyngaard

This one-day workshop will demonstrate how Immersive Technology’s UI and UX design affects the learning experience of individuals. This will be done through a series of three activities where the first part of the workshop, the workshop participants will be required to utilize various immersive educational applications. This review will be followed by the second activity which will be in the form of a discussion of the various user experiences. The final activity will be a practical task where participants will be required to plan out how they would build an immersive application for equitable implementation and usage in learning institutions, worldwide.

Website:  https://www.africaimmersed.com/
Facebook: https://web.facebook.com/Africa-Immersed-CSEET-2020-Workshop-110096587180597/

Anticipated Length: Half Day

*Workshop for Improving Software-Engineering Assignments (WISEA'20)*
Organizers: Stephen Clyde, Anas M. Al-Sobeh, Amani Shatnawi

This half-day workshop aims to gather, discuss, and synthesize best practices for providing effective software- engineering assignments to junior and senior-level students. The workshop will begin by addressing the topic of what makes for effective software-engineering assignments, followed by discussing threats and barriers to providing such assignments. Then, through small-group breakout sessions, short assignment-design activities, and collective exploration, the attendees will identify, discuss, and refine best practices for designing effective software-engineering assignments, mentoring students, and evaluating student performance. The workshop will conclude with a short discussion of the take-away messages and the next steps, including the drafting of a post-workshop publication.

Website:   https://www.wasee.org
Twitter:   @WISEA_workshop
Facebook:  https://www.facebook.com/WISEA.workshop
EasyChair: https://easychair.org/cfp/WISEA2020

Anticipated Length: Half Day

*Workshop on Games for Software Engineering Education and Training (SE-Games'20)*
Organizers: Thorsten Haendler, Gustaf Neumann

The SE-Games workshop is intended to serve as a platform for researchers and practitioners from the fields of software engineering, SE teaching and training as well as game development, who share the common goal of improving the methods of teaching and training software engineering by designing and applying game-based environments such as serious games, game-based learning, and gamification.
In particular, the workshop calls for proposals of new game designs and implementations, discussions of novel ideas or challenges, and experience reports. Driven by the paper presentations, we will discuss the approaches and ideas in a highly-collaborative atmosphere. The key to these interactions is again the use of playful and game-based techniques to further develop the proposed games together.

Website: http://se-games.org
Twitter: https://twitter.com/segames_ws
Anticipated Length: Full Day

*Research Ideas for the Next Five Years!*
Organizer: Mike Barker 

This workshop will peer into the next five years, and identify the important issues in software engineering education and training that should become research and development projects. We will collect and organize ideas, themes, issues, whatever we can think of that will drive research projects in our field in the near future. We will do team brainstorming, group and consolidate the results, rank the importance of the projects, and do a preliminary estimate of the size and time needed for these projects. This workshop will develop an overview of the research themes that we, as a community, believe are important to the field of software engineering education and training.

Website:  https://sites.google.com/site/cseet2020futureresearch/home
Facebook: https://www.facebook.com/groups/1156440641384095/
LinkedIn: https://www.linkedin.com/groups/10508896/

Anticipated Length: Half Day

*Software Engineering for Everyone!*
Organizer: Mike Barker

This workshop will identify a set of concepts about Software Engineering that we believe everyone should know, along with ways to publicly introduce those concepts. We will brainstorm, collect, and organize the concepts we think the public needs to know. We will also brainstorm stories, analogies, models, and learning approaches to use to publicize and spread these concepts. This workshop will develop a list of the top fifteen software engineering concepts the public needs to understand, along with a set of basic learning approaches (e.g., stories, analogies, simple models) to help them with that understanding, and the best ways to publicize and spread these concepts to the public.

Website:  https://sites.google.com/site/cseet2020seforeveryone/home
Facebook: https://www.facebook.com/groups/465923347402858/
LinkedIn: https://www.linkedin.com/groups/10508883/

Anticipated Length: Half Day

*Workshop Submission Formatting and Submission Instructions*
As well-established tradition, the Conference on Software Engineering Education and Training (CSEE&T) is an academic conference providing a platform
for software engineering educators as well as industrial trainers to communicate on a variety of topics and actual issues related to
software engineering education, training, and professionalism. 

Presenters for these events are required to register as delegates for the conference. 

All workshop submissions must follow the IEEE formatting guidelines: 

*Publication and Presentation*
All accepted contributions in any category will be published in IEEE CSEE&T 2020 proceedings, will be indexed through the usual services,
and are subject to registration and presentation at the conference.

Oral presentations will take approximately 20 minutes with additional time of 10 minutes for discussions. 
Detailed information regarding presentation times for each individual paper category will be made upon program creation.
Presentations should focus on triggering discussions for the benefit of both, the author(s) and potential adopters of the concept presented.

*Important Dates - Workshop Submissions*
Submission deadline           28 March	 2020
Notification of acceptance    27 April 	 2020 or earlier
Camera-ready versions due     09 May   	 2020
WORKSHOP DAYS                 28-29 July 2020


*Organizing Committee*
General Chairs:
* Stephan Krusche, Technical University Munich, Germany
* Bernd Brügge, Technical University Munich, Germany
* Bastian Tenbergen, State University of New York at Oswego, USA

Program Chairs:
* Elke Hochmüller, Carinthia Univ. of Applied Sciences, Austria
* Marian Daun, University of Duisburg-Essen, Germany

Proceedings Chair:
* Kevin Wendt, University of Minnesota, USA

Satellite Event Co-Chairs:
* Reem Ayouby, Concordia University, Canada
* Patricia Brockmann, TH Nuremberg, Germany

ASEE&T Co-Chairs:
* Nancy Mead, Software Engineering Institute, USA
* Dan Port, University of Hawai'i at Manoa, USA

Publicity Chair:
* Nadine von Frankenberg, Technical University Munich, Germany

Financial Coordination Chair
* Eric Wong, University of Texas at Dallas, USA

*Follow us on Social Media*
Twitter      : http://www.twitter.com/CSEETconf
Facebook     : https://www.facebook.com/CSEETconf
WikiCFP      : http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=91596
Easychair CFP: https://www.easychair.org/cfp/CSEET2020

Use the Hashtag #cseet2020

For updated and detailed information about CSEE&T 2020, please visit https://conferences.computer.org/cseet/2020/

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