<div dir="ltr"><a href="http://sdiwc.net/conferences/2014/cgmip2014/">http://sdiwc.net/conferences/2014/cgmip2014/</a><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table><b>The International Conference on Computer Graphics, Multimedia and Image Processing (CGMIP2014)</b><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>November 17-19, 2014<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>Asia Pacific University of Technology and Innovation (APU)<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>Kuala Lumpur, Malaysia<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>All registered papers will be included in SDIWC Digital Library.<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>==============================================================<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>The conference aims to enable researchers build connections between different digital applications. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures.<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>RESEARCH TOPICS ARE NOT LIMITED TO:<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- 3D imaging<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Case studies<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Case studies and emerging technologies<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Classification and clustering techniques<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Color and texture<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Compression methods<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Computational geometry<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Computer animation<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Computer art and entertainment (including games)<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Curves and meshes<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- e-Learning applications and computer graphics<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Emerging display technologies<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Emerging technologies<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Face recognition, face detection, and gesture recognition<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Fractal geometry and applications<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Graph theory in image processing and vision<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Graphics algorithms and applications<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Haptic devices and techniques<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Human-computer interfaces<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Illumination and reflection techniques<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Image compression, coding, and encryption<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Image data structures for computer graphics<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Image feature extraction<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Image generation, acquisition, and processing<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Image geometry and multi-view geometry<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Image-based modeling and algorithms<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Immersive virtual reality<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Integration of virtual reality and multimedia<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Interactive digital media<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Interactive techniques<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Knowledge-based recognition<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Learning and assessment based on virtual reality approaches<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Machine architectures/engines for graphics and VR<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>
- Machine learning technologies for vision<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Modeling of natural scenes and phenomena<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Modeling techniques<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Multimedia Systems and Applications<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Multimodal display systems<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Object recognition<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Real-time collision detection algorithms<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Real-time rendering for VR<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Rendering methods<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Shadows, translucency and visibility<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Signal and speech processing<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Simulation and virtual reality<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Software tools for computer graphics<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Software tools for virtual reality<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Sound rendering technologies<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Surface modeling<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Virtual and augmented reality<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Virtual environments<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Virtual humans and artificial life<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Virtual laboratories<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Virtual reality and emerging applications<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Virtual reality software tools and languages<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Virtual reality techniques for behavioral and cognitive assessment<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Virtual reality, visualization, and education<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Visual computing and graphics<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>- Visualization<span class="" style="white-space:pre">        </span><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>- Web 3D and applications<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>Researchers are encouraged to submit their work electronically. All papers will be fully refereed by a minimum of two specialized referees. <table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>Before final acceptance, all referees comments must be considered. <table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>Paper Submission: <a href="http://sdiwc.net/conferences/2014/cgmip2014/paper-submission/">http://sdiwc.net/conferences/2014/cgmip2014/paper-submission/</a><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>IMPORTANT DATES:<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>Submission Deadline<span class="" style="white-space:pre">        </span>: open from now until Oct. 17, 2014<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>Notification of Acceptance<span class="" style="white-space:pre">        </span>: Nov. 01, 2014 or 4 weeks from the submission date<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>Camera Ready Submission<span class="" style="white-space:pre">        </span>: Nov. 07, 2014<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table>Registration Date<span class="" style="white-space:pre">                </span>: Nov. 07, 2014<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>Conference Dates<span class="" style="white-space:pre">                </span>: November 17-19, 2014<table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table><br><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
</table>Write us for more details: <a href="mailto:cgmip2014@sdiwc.net">cgmip2014@sdiwc.net</a><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt"></table><table border="0" cellpadding="0" cellspacing="0" width="275" style="border-collapse:collapse;width:206pt">
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