[ecoop-info] CfP ACADEMIC MINDTREK (EXTENDED 10/Aug): Academic MindTrek * GAMES, SOCIAL MEDIA, HCI, PERVASIVE MEDIA, eGOVERNMENT, MEDIA MANAGMENT & BUSINESS, HYBRID MEDIA *

Artur Lugmayr artur.lugmayr at tut.fi
Thu Jul 10 20:26:02 CEST 2014


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                      ACADEMIC MINDTREK CONFERENCE 2014
                         4th to 6th November 2014 
                             Tampere, Finland
                
             In cooperation with ACM, ACM SIGMM, ACM SIGCHI, and iAMEA
             http://www.academicmindtrek.org, http://www.mindtrek.org

EXTENDED DEADLINE FOR SHORT PAPERS, POSTERS, DEMONSTRATIONS, EXTENDED ABSTRACTS
AND WORKSHOP PROPOSALS:
- 10th AUGUST 2014

TUTORIALS DUE ON:
- 30th September 2014

*** published within the ACM digital library

*** selected contributions will be published in high-level journals

*** thematic areas:

  * Social Media
  * Ambient/Ubiquitous Media & Open Source
  * Business & Media
  * Human-Computer Interaction 
  * Hybrid Media (new track!)
  * Digital Games
  * ICT & E-Government
  * Information Systems & Management in Creativity Industry (new track!)

*** high level keynotes in the past and also this year:

Steve Wozniak (Co-Founder, Apple Computers), David S. Cohen (Editor, Variety), 
Robert Neuman (Disney), Vili Lehdonvirta (University of Oxford), Keith Partridge, 
Tomi T. Ahonen (Consultant), Latif Ladid (IPV6 Forum), Beat Schwegler (Microsoft), 
Cinzia dal Zotto (Univ. of Neuchatel), Ari Ojansivu (Google), Ramine Darabiha (Rovio), 
Molly R?nge (Crowdculture), Slava Kozlov (Philips Design), Dave Nielsen (CloudCamp), 
Janne J?rvinen (F-Secure), Olavi Toivainen (Nokia), Herbert Snorrason (OpenLeaks), 
Tuija Aalto (YLE), Juha Kaario (Varaani), among many others

*** stay Informed	 

Questions:	https://listmail.tut.fi/mailman/admin/academic-mindtrek-organizers/ 
Facebook:	https://www.facebook.com/groups/AcademicMindTrekConference/ 
Email:	        academic-mindtrek-chairs at listmail.tut.fi
Submissions:    http://www.academicmindtrek.org

*** supported by
MindTrek Association, City of Tampere, Tampere University of Technology (TUT), 
Tampere University (UTA), Tampere University of Applied Sciences (TAMK), 
International Ambient Media Association (iAMEA)

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CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS

Conference Themes
 
1. Social Media
- Business models, service models, and policies
- Social media in innovation and business
- Intra and inter organizational use of social media
- Questions related to identity, motivation and values
- Blogs, wikis, collaboration and social platform designs in practice
- Knowledge management and learning with social media
- Experience management with social media
- Crowdsourcing, user-created content and social networks
- Enterprise 2.0 and social computing in work organizations
- Evaluation and research methods of social media
- Social media and community design
- Benefits and limitations of social media applications
 
2. Ambient/Ubiquitous Media & Open Source
- Applications utilizing ubiquitous technology
- Ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts
- Next generation user interfaces, ergonomics, multimodality, and human-computer interaction
- Art works for smart public or indoor spaces, mobile phones, museums, or cultural applications
- Context awareness, sensor perception, context sensitive Internet, and smart daily objects
- Personalization, multimodal interaction, smart user interfaces, and ergonomics
- Ambient human computer interaction, experience design, usability, and audience research
- User positioning, location awareness
- Augmented reality in ubiquitous applications
- Device interoperability, remote user interfaces, inter-device connections
- Forms of openness: open source software, open standards, open content, open media, open 
  Source hardware, and open access.
- Establishment of an open source community
- Practices on developing open source systems
- Practices for maintaining a successful project
- Open source processes and techniques
- Differences on open source and closed source systems
- Using open source in commercial context
- Challenges of open source development
- Teaching open source in academia and industry

3. Media Business, Media Studies, and Media Management
- Media politics: policy, practices, conception, and media regulation
- Production technology: processes, and optimization
- Business models: value chain/value net, revenue models, and product architecture
- Strategic and operational Management of TIME Industries: Technology, Information, Media,  
  Entertainment
- Key data analytics: balanced scorecard, competition analysis, performance indicators, social
   media monitoring, google analytics.
- Media use: patterns, engagement, and consumer experiences
- Customer relationship management: communities & engagement
 
4. Human-Computer Interaction
- User experience and experience design
- Interaction design techniques and methods
- User interaction and HCI design
- Creativity, practices and innovation in HCI
- Analysis, theories, and procedures in interaction design
- Methods, systems, and toolkits supporting HCI
- Human centered computing and understanding interaction
- Interactivity methods
- Designing for experience and interactivity
- Design, evaluation, and implementation of interactive systems
- Phenomena surrounding interactivity
 
5. Hybrid Media
- Combining traditional media and new media 
- Enhancing printed material with digital and vice versa 
- Bridging digital and physical media 
- Interactive media with material components 
- Hybrid Experiences (combining digital & material etc.) 
- Connected toys and social objects 
- Role of traditional media within an internet of things 
- New methods of media personalization 
- Perceptive media 
- Interactive/smart packaging 
- Paper interfaces, sensitive paper and paper as a display 
- Interactive reading experiences 
- Touch enabled material  

6. Digital Games
- Theoretical and analytical approaches on games and play
- Analysis of player experience
- Game design research
- Economy and business models in the game industry
- Innovation in and around games
- Digital distribution of games
- Online, mobile and cross-platform games
- Social and casual games
- Pervasive and ubiquitous games
- augmented and altered reality games
- Mobile and cross-media games
- Gamification, fun ware and playful design
- Player-created content

7. ICT & E-Government
- M-government
- Web 2.0 and e-government social network
- E-government obstacles and challenges
- E-government project failure
- Future of e-government
- Improving the public service efficiency and effectiveness
- E-government in developing countries
- Citizen?s technological limitations
- ICT and democracy (e-Democracy agenda at e-government level)
- Citizens' education and accessibility to ICT
- exploiting the learning and communicative potential of emerging online tools 
- new media forms (games, blogs, wiki, G3 mobile communications

8. Information Systems & Management in Creativity Industry
- Management, Marketing, Business Aspects and Strategic Importance of IT and IS&M in   
  Creative eMedia Industries
- New business models/new media products
- Customer intelligence either in real-time / non-real-time
- Consumer, Audience, Human-Computer-Interaction, and User Viewpoints: perception of media 
  Content in systems
- Understanding audiences, advertisement statistics, audience trends, and audience 
  Preferences
- Strategic Importance of IT and IS&M in Media, Big Data, Crowd, Open Data, Linked Data, 
  Cloud Application, New Business Analytics, Information Visualization, Workflow Management.
- IS&M as Basis of New Business Models of New Media Products, and Global Digital Production 
  Pipelines


Organizing Committee

General Chair
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
 
Program Chairs
Helj? Franssila, Tampere Univ. (UTA), FIN
 
Track chair: Social Media
Mike Friedrichsen, Humboldt School of Digital Management, GER

Track chair: Ambient Media & Open Source
Moyen Mustaquim, Uppsala University, SE
 
Track chair: Media Business, Media Studies, and Media Management
Johanna Gr?blbauer, St. P?lten University of Applied Sciences (FH), AT

Track chair: Human-Computer Interaction (HCI)
Pauliina Tuomi, University of Turku, FIN

Track chair: Digital Games
Janne Paavilainen, University of Tampere (UTA), FIN

Track chair: ICT & E-Government
Fatemeh Ahmadi Zeleti, Tampere Univ. of Technology (TUT), FIN

Track chair: Hybrid Media
Timo Nummenmaa, University of Tampere (UTA), FIN

Track chair: Information Systems & Management in Creativity Industry
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

Panel Chair
Jari Jussila, Tampere Univ. of Technology (TUT), FIN

Demonstrations & Poster Chair
Paul Coulton, Lancaster University, UK

Workshop & Tutorial Chair
Paul Coulton, Lancaster University, UK

Conference Manager and Local Arrangements
Lester Lasrado, Tampere Univ. of Technology (TUT), FIN


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