[ecoop-info] ISWC 2014 - Call for Papers - International Symposium on Wearable Computers

Mohit Jain mohitrb1 at gmail.com
Mon Jan 13 07:08:46 CET 2014

Hi all,

Please consider submitting to ISWC 2014, the Papers, Notes and Posters
submission deadline is approaching - March 28 (for abstracts) and April 4
(final files for previously submitted abstracts). The plain text CFP is
listed below and for further information visit:

Apologies to those of you who have received this message multiple times.

Mohit Jain @ IBM Research India
ISWC 2014 Publicity Chair


                   Announcement and Call for Papers
                             ISWC 2014

            International Symposium on Wearable Computers
            September 13-17, 2014, Seattle (Washington, US)

ISWC 2014 <http://www.iswc.net/>, the 18th annual International Symposium
on Wearable Computers, is the premier forum for wearable computing and
issues related to on-body and worn mobile technologies. ISWC brings
together researchers, product vendors, fashion designers, textile
manufacturers, users, and related professionals to share information and
advances in wearable technology.

ISWC invites submissions on everything related to computing on the body:
on-body sensing and sensor networks; wearables for professional use, mobile
healthcare, or entertainment; wearability and interaction; and “on-the-go”
uses of mobile devices and systems. Submissions can be full papers, notes,
or posters, and are *due April 4, 2014*, with *abstracts due March 28.*

    Areas of Interest

       From Mobile to Wearable

  * Wearable system design, wearable displays
  * Smart textile technologies, textile sensing and feedback
  * Wearable sensors, actuators, input/output devices
  * Hardware and software aspects of power management
  * Manufacturing aspects of wearables and smart textiles
  * Wearable sensor networks, including wireless networks, on-body
networks, and support for interaction with other wearables, pervasive and
ubiquitous computing systems, the Internet, communication channels, or
multimedia streaming
  * Software and service architectures, infrastructure-based and ad-hoc
systems, operating systems, dependability, fault tolerance, security,
  * Wearable apps designed for / delivered through smartphones
  * Smartphone services, smartphone designs, smartphones as personal
  * Smartphone technologies with a wearable impact, e.g. combining devices
  * Extending smartphone hardware with sensing or novel IO modalities
  * Smartphone interaction, cooperative smartphones or wearables, grids and
clouds of smartphones, ensembles of wearable artifacts, coordination of

      Information processing, methods, tools

  * Context recognition methods, including location awareness, activity
recognition, cognitive-affective state recognition, and social context
  * Adaptivity, personalization, customization and lifelong learning in
activity recognition
  * Robust, fault-tolerant, opportunistic & power-aware methods
  * Context-awareness through big data, web-mining and cloud computing
  * Data fusion, sensor synergies, advanced machine learning and reasoning
for context awareness
  * Automating the design of activity recognition chains
  * Smart or automated data annotation techniques
  * Modeling, simulations, and tools supporting science
  * Formal evaluation of performance of wearable computer technologies
  * Usability, HCI and Human Factors
  * Interaction design, industrial design of wearable systems
  * Human factors, wearability, acceptance, ergonomics
  * User modeling, user evaluation, usability engineering, user experience
  * Systems and designs for combining wearable and pervasive/ubiquitous
  * Explicit and implicit interfaces, including hands-free approaches,
speech-based interaction, sensory augmentation, haptics, and context-aware
  * Societal implications, health risk, environmental and privacy issues
  * Wearable technology for social-network computing, visualization and

      Applications of wearables

  * Wearables in consumer markets and for entertainment
  * Wearables in industry, in manufacturing, in offices, for the mobile
worker, in construction
  * Wearables for teaching and education
  * Environmental sciences, urbanism, and architecture
  * Wearables and smart-clothing in medicine, wellness, healthcare, to
support disabilities, and to enable the elderly
  * Wearables enabling ambient assisted living
  * Wearables in psychology, social sciences
  * Human-robot interactions
  * Wearables in culture, fashion and the arts, sports and music
  * Wearables in crowds, wearables sensing and influencing collective
  * Integrating wearables into larger systems, such as augmented reality
systems, training systems and systems designed to support collaborative work
  * Studies based on large cell phone deployments

      EyeWear Computing (special category)

  * Cutting edge HMD devices, novel optical design methods
  * Eyewear mounted sensors, actuator systems, impact studies
  * Input/output devices and Interaction design for eyewear based systems,
enabling applications
  * Eyewear computing for healthcare
  * Human factors issues with, and ergonomics of, eyewear systems


Each full paper, note, or poster should be anonymized and must be submitted
in ACM Computer Science Press (double column) format ( latex <
http://www.iswc.net/iswc14/calls/file /ISWC_LaTex.zip> and word <
http://www.iswc.net/iswc14/calls/files/ISWC_Word_template.doc> templates):
full papers not longer than 8 pages in length, notes not longer than 4,
posters not longer than 2. All accepted submissions will be included in the
printed conference main proceedings. Full papers and notes are presented in
the paper sessions. Submissions to ISWC 2014 must not be under review by
any other conference or publication during the ISWC review cycle, and must
not be previously published or accepted for publication elsewhere. See also
the ISWC Author Guide at http://www.iswc.net/iswc14/calls/authorguide.html.

      Full Papers

Regular paper submissions must present original, highly innovative,
prospective and forward-looking research in one or more of the themes given
above. Full papers must break new ground, present new insight, deliver a
significant research contribution and provide validated support for its
results and conclusions. Successful submissions typically represent a major
advance for the field of wearable computing, referencing and relating the
contribution to existing research work, giving a comprehensive, detailed
and understandable explanation of a device, system, study, theory or
method, and support the findings with a compelling evaluation and/or

      Notes and Posters

Notes (not longer than four pages in length) and posters (not longer than
two pages in length) must report new results and provide support for the
results, as a novel and valuable contribution to the field – just like full
papers. Notes are intended for succinct work that is nonetheless in a
mature state ready for inclusion in archival proceedings. Posters are
intended to present very concise, yet focused and significant research
results. Both notes and posters will be held to the same standard of
scientific quality as full papers, albeit for a shorter presentation and
must still state how they fit with respect to related work, and provide a
compelling explanation and validation.

    Reviewing Process for Papers, Notes, Posters

ISWC 2014 adopts a double-blind process for full papers, notes and posters.
Authors' names and their affiliations must not be revealed or mentioned
anywhere in the submission. At least two members of the Program Committee
and a set of external expert reviewers will review submitted papers. At a
physical PC meeting, the committee will select those papers, notes, and
posters to be presented at ISWC 2014.

For more information regarding ISWC 2014 papers, notes and posters, mail
the paper chairs <mailto:papers at iswc.net>
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