[ecoop-info] Call for Late-Breaking Results and Demonstrations Papers -- EICS 2017

Arnaud Blouin arnaud.blouin at irisa.fr
Mon Mar 13 18:08:44 CET 2017


Apologizes for cross-posting.
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Call for LATE-BREAKING RESULTS and DEMONSTRATIONS PAPERS

ACM SIGCHI Symposium on Engineering Interactive Computing Systems

http://eics.acm.org/2017/ <http://eics.acm.org/2017/>

June 26-29, 2017 - Lisbon, Portugal

Submissions: April 12, 2017

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OVERVIEW

EICS 2017 is the ninth international conference devoted to engineering
usable and effective interactive computing systems. Work presented at
EICS covers the full range of aspects that come into play when
"engineering" interactive systems, such as innovations in the design,
development, deployment, verification and validation of interactive
systems. Topics of interest include a.o. the design and development of
systems incorporating new interaction techniques and multimodal
interaction, multi-device interaction, mobile and pervasive systems,
large-scale and big data applications, deployment of interactive
systems, as well as novel development methods and processes.

EICS 2017 focuses on methods, techniques and tools that support
designing and developing interactive systems. The Conference brings
together people who study or practice the engineering of interactive
systems, drawing from HCI, Software Engineering, Requirements
Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development
communities.

The conference proceedings are published by the ACM and appear in the
ACM Digital Library.

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CONFERENCE TOPICS

Submissions are invited that advance the state of the art of the
engineering of interactive systems. Topics include but are not limited to:

* Modelling and analysis of interaction and interactive systems
* processes for engineering interactive systems (e.g. design,
implementation, prototyping, evaluation, verification and validation,
testing)
* integrating interaction design into the software development process
* requirements engineering for interactive systems
* specification of interactive systems (methods, principles and tools)
* software architectures for interactive systems
* frameworks, toolkits, and APIs for interactive systems (e.g. API
usability, interaction-driven API design)
* domain-specific languages for interactive systems
* formal methods within interactive systems engineering
* modelling and analysis of users’ activities
* engineering innovative interactive applications (e.g., adaptive,
multimodal, tangible)
* engineering hardware/software integration in interactive systems (e.g.
fabrication and maker processes, physical computing etc.)
* engineering user experience (e.g., fun, affective)
* engineering complex interactive systems (e.g., large datasets, large
communities, enterprise systems, collaborative systems)
* certification issues of interactive systems

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LATE-BREAKING RESULTS and DEMONSTRATIONS PAPERS

**Late-Breaking Results and Demonstrations Papers** (6 pages) describe
preliminary results, ongoing work or demonstrate innovative approaches
or systems that presents new ideas and concepts. Demonstrations will be
published and will get stage time. For both LBR and demonstrations we
expect submissions of no more than 6 pages in total.

Demonstrations are not product demonstrations, but rather an opportunity
to highlight, explain, and present interesting technical aspects of
(prototype) applications and environments. Demonstrations will be
reviewed and published at the same level as LBR proceedings.
Demonstration papers should include a description of the demo and
preferably a walk-through section guiding the reader. For
demonstrations, we strongly encourage submitting a video and additional
material allowing first-hand experience of the proposed technique,
application or environment, e.g. a Java or HTML5 demonstrator, or one
hosted on the SHARE platform.


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IMPORTANT DATES

Late-Breaking Results and Demonstrations
Submissions: April 12, 2017
Notification: May 10, 2017


Further information on the web site: http://eics.acm.org/2017
<http://eics.acm.org/2017>



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